![]() ![]() ![]() Mod Priority Guide by Hunting Slime on Steam (Updated 19 February 2020)Īdditional modding guides can be found on the Darkest Dungeon Discord channel.īelow is a table comparing Some of the more popular mod characters to all base level character stats, status effects, buffs/healing, and resistances. Official Modding Guide on Steam (Updated 10 July 2017, somewhat outdated) Most mods will provide instructions for installation. Then make sure to put the file into the modded folder. To install Manually, Find the mod on the nexus or another Darkest Dungeon modding site and download the file. To install from the steam workshop, just find the mod on the page you want and then click subscribe. ![]() One way is through the steam workshop and the other is the manual installation method. There are currently two methods of installing mods. Personally, I only use the Workshop for small mods like CBA, missions, and campaigns (Resist), and download the big stuff like CUP and RHS manually.*This page is under construction and may fuse with the Modding article in the future. For situations where users must have mods in their normal A3 folder locations, or in custom mod folders, avoiding the Workshop and downloading normally from ArmaHolic, etc. In general, after some initial confusion, I think the current Launcher setup for mod handling is fine and intuitive, and is certainly vastly preferable to mod duplication. Adding the View Workshop Folder in Explorer option to Launcher would be the simplest way to make mod handling by Launcher more user friendly. Ideally, rather than opening the mod folder itself, this would open the parent folder with the desired sub-directory highlighted using explorer's /select parameter Įxplorer /e, /select, C:\Games\Steam\steamapps\workshop\content\107410\682496867 One thing the launcher could do to make it easier to match workshop folders to mods is include a View Workshop Folder in Explorer widget in the panel for each subscribed mod. ![]() People who run servers or eschew the official launcher should *know stuff* - that's just how it goes with modded games on PC - including in this case how to create file system links which will yield the best of all worlds (single copy, updated automatically, visible in the A3 folder). Not duplicating mods is patently a better default behaviour and is entirely transparent for anyone who exclusively uses the provided launcher. ![]()
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